Is something missing? First thoughts on Tom Clancy's The Division
this weekend, I've so far sunk 8 hours into the open beta for Tom Clancy's The Division . and I suspect that I'll sink a few more hours into it before it closes. First impressions are very good - it's basically a RPG with a 3rd person cover based shooter approach set in a virus ravaged New York City. I caught one forum comment liken it to Mass Effect 3 multiplayer, which is actually a very apt summation of it's strengths and weakness's. It plays well, and it is a realistic vision of a city that is under siege from within - it's the trappings of video games that go towards breaking this (bullet sponge bad guys, for instance). As with ME3 multiplayer, it plays better if you have friends to go to town with and I like that the base of operations is instanced for each player. The Dark Zone area with it's PvPvE set-up works very well - though I wonder if it's a little easy to go rogue. That said, making it easy to go rogue was very satisfying when I ...