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Showing posts with the label The Division

Saved the future world - First Time Plays can resume

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Okays, so finally responding to my post in early September regarding games that I would be playing ... The game I didn't mention was finally obviously Destiny . And I have to admit that that game kinda swallowed up my gaming time from late September until early November - anyone checking our the ReprobateGamer channel on Youtube will notice the mass gap in video's from September to November. For a game that can frustrate as easily as enthuse, I certainly put a lot of hours into it. In part, this was helped by having a fire team pretty much waiting on me to get to a point where I was raid ready. I did capture some footage from early on in playing and I do have raid footage from Vault of Glass and Crota captured that I still haven't gone through (it is around 3 hours of capture ...). This was with 4 long time players (LL around 370) and myself and another at around LL330. We made a push on The Taken King and made it to the final area but that took a little doing. And ha...

September Youtube videos and preview of what's likely to come next

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New Month, new Games With Gold, new video's on the channel. I'm starting with Xbox this month and we have an older game: the lovely Forza Horizon . I gripe about the arrow line that changes colour depending on whether you are at the right speed or not but it is actually quite helpful for someone like me who learn to race in the age of the d-pad (there was acceleration and not, and not the gradulated analogue that is the standard now. The other video is: Earthlock Festival of Magic . This doesn't fair so well. In part this is because only giving 15 minutes or so for an RPG means that it hasn't really got going. Of course, the game hasn't really grabbed my attention within that time either which doesn't bode well. Not that I'll be giving this game any time any time soon. Overwatch is on a Free Play Weekend 9th - 12th September, I'm part of the closed beta of Behemoths Pit People , my fire team is enthused for The Division Underground havin...

Bugs, terrors and underground nasties

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Last month was a little quiet from me in the upload stakes - picked up a rather nasty cold bug mid May that continued to linger well into June, with some sick days taken as a result. This in turn has shot my sleeping patterns to all hell. Combine that with a particularly busy stretch at the day job and I've not had much time, and not much energy. The busy season is easing off though at work - the cold bug has departed (though I think I may have just replaced it with a summer flu instead ...) and my internet connection remains a known qaundary (there will be no twitch recordings any time soon. Back to the games. Largely this month when I have reached a console, it's needed to be a child-friendly title. As generally has been the case this last year, Lego steps quite handily into the breach. And currently Lego Indiana Jones 2 has been the choice. As Telltale always seem to do, it's moved to a different set-up from previous games - a pseudo open world mini version of the...

Is something missing? First thoughts on Tom Clancy's The Division

this weekend, I've so far sunk 8 hours into the open beta for Tom Clancy's The Division . and I suspect that I'll sink a few more hours into it before it closes. First impressions are very good - it's basically a RPG with a 3rd person cover based shooter approach set in a virus ravaged New York City. I caught one forum comment liken it to Mass Effect 3 multiplayer, which is actually a very apt summation of it's strengths and weakness's. It plays well, and it is a realistic vision of a city that is under siege from within - it's the trappings of video games that go towards breaking this (bullet sponge bad guys, for instance). As with ME3  multiplayer, it plays better if you have friends to go to town with and I like that the base of operations is instanced for each player. The Dark Zone area with it's PvPvE set-up works very well - though I wonder if it's a little easy to go rogue. That said, making it easy to go rogue was very satisfying when I ...